![]() ![]() Cybran units usually are faster and cheaper than their equivalents, with the trade-off of no mobile or personal shield tech, relying on static shields and mobile stealth fields to protect their somewhat fragile units. Direct-fire lasers are featured heavily on most units, with electron bolters, molecular rippers, and heavy microwave lasers appearing on more advanced vehicles. Its technology is extremely insect-like in appearance and follows their doctrine of stealth and adaptability. It is made up of several planetary communities called Nodes, each with their own customs and culture, but united under one cause: free their enslaved brothers and sisters from the iron grip of the UEF. He eventually fled to the distant planet Procyon with his closest symbionts, disabling their loyalty programming and creating the Cybran Nation. ![]() These symbionts make up the bulk of Earth Empire, and later UEF, logistical support and slave labor, and were implanted with a secret loyalty program unwillingly designed by Brackman. Gustaf Brackman invented the symbionts, cybernetically enhanced humans paired with artificial intelligence that can process information at superhuman speeds and interface with computer systems. The UEF is obsessed with reuniting the factions through military victory and rebuilding the Earth Empire.ĭr. UEF units usually have high armor with a trade-off of lowered speeds. Railguns, machine guns, and conventional ballistics appear side by side with antimatter artillery and plasma weapons. Its technology resembles the grey, blocky, utilitarian machines of the Earth's past. Its citizens are artisans, warriors, philosophers, and many are xenophobes, with a strong sense of community and brotherhood. Rising from the ashes of the old Earth Empire, the UEF represents the logical progression of conventional 21st century technology, and to an extent, culture. After a golden age of colonization and exploration using the Quantum Gate Network, civil unrest and dubious government genetics and "loyalty" programs began to splinter the old Earth Empire, eventually creating the three main factions of the first game: There are four factions, each with their own strengths, weaknesses, and culture. The biggest strength of any commander is rapid battlefield expansion, with the possibility of a huge army within 20 minutes or less. The only soldiers on the battlefield are in an ACU, literally everything else from factories to tanks is controlled by basic AI with input from the commander, making either quick snipes or wars of attrition easy to accomplish. Once on-site, they are capable of rapidly fabricating multiple armies and proxy bases using mass extracted from the planet, power plants, and mass fabricators, eventually and rapidly escalating to massive "Experimental" units and Strategic nuclear weapons. They pilot large machines called Armored Command Units, which "gate in" alone to contested areas using the universe's form of FTL travel, Quantum Gates. Supreme Commanders, commonly referred to as pilots or commanders, are genetically enhanced supersoldiers and master strategists from the Supreme Commander Real Time Strategy series. ![]()
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